04-25-2019, 09:19 PM
Why do you think in-app purchases will attract more users than the current trial/pro method?
Personally, I strongly dislike this "in-app purchases" trend. With a trial (test, lite, ...) version there is a clear situation: the trial is gratis but limited in (...enumerate...). For a couple of $$ everything is unlimited.
When an app shows "in-app purchases" it is often unclear. What is limited? What not? Is there just a single unlock purchase or are there several? What do they cost? Of course this could (no, should) all be documented but usually it isn't.
And I have one app that requires internet connection every time it is started, to validate the purchases I paid for. It's a pain.
Personally, I strongly dislike this "in-app purchases" trend. With a trial (test, lite, ...) version there is a clear situation: the trial is gratis but limited in (...enumerate...). For a couple of $$ everything is unlimited.
When an app shows "in-app purchases" it is often unclear. What is limited? What not? Is there just a single unlock purchase or are there several? What do they cost? Of course this could (no, should) all be documented but usually it isn't.
And I have one app that requires internet connection every time it is started, to validate the purchases I paid for. It's a pain.
Johan
johanvromans.nl — hetgeluidvanseptember.nl — mojore.nl -- howsagoin.nl
Samsung Galaxy Note S7FE (T733) 12.4", Android 13.0, AirTurn Duo & Digit (Gigs).
Samsung Galaxy Note S4 (T830) 10.5", Android 10.0 (maintenance and backup).
Samsung A3 (A320FL), Android 8.0.0 (emergency).
johanvromans.nl — hetgeluidvanseptember.nl — mojore.nl -- howsagoin.nl
Samsung Galaxy Note S7FE (T733) 12.4", Android 13.0, AirTurn Duo & Digit (Gigs).
Samsung Galaxy Note S4 (T830) 10.5", Android 10.0 (maintenance and backup).
Samsung A3 (A320FL), Android 8.0.0 (emergency).